(that’s a really long title) is an unmarked adventure by MadFrenchie. It is part of his/her “fight against the Thalmor” series available on both Skyrim Nexus and the Steam Workshop. I say the quest is unmarked since the mod’s focus is on the journey to reach the lost Orc stronghold. Since it is unmarked, you must find the hidden Thalmor camp and reach the stronghold by yourself by your own means.The adventure can be started by heading to the Eastmarch Imperial camp, looking around and you may find the Thalmor’s first camp and some ‘secret orders’ regarding the lost stronghold.I did enjoy the exploration aspect of the mod since it is in a place that most players probably would not give a second look at. It integrates itself into the world of Skyrim seamlessly despite having a stronghold in an inhospitable environment. As the mountains often has snowstorms and blizzards up there.
Although the mod does have a back-story to explain why it is up in a rather inhospitable place.The combat aspect of the mod felt balanced, I was expecting to easily defeat the Thalmor agents but was quickly proven wrong when they actually gave me a challenge. Especially the higher guards, I suppose they would be more like elite guards.
I don’t understand how they managed to instantly detect me when I was sneaking, proved to be a little annoying when I was trying to line up a shot with the bow and I got detected instantly before I can deliver the kill shot.Not really sure what the purpose of the long-lost ruins was, other than to give more story to the mod perhaps? I am assuming that was the purpose of the ruins, since most of the story is told through the few notes and journals found in throughout the adventure.
Unless it is there to serve as a distraction for those who can’t resist checking it out (I couldn’t). Those ruins had several traps and the number of passages in that place tested my resolve at one point.and patience.The path leading up to the stronghold is really scenic and difficult to climb up at times. Once you reach the stronghold itself, you will see that the stronghold uses the typical default Orc stronghold setup. Now that I mention it, I should have mentioned that this mod does not add anything new to Skyrim.The stronghold has two Orc occupants who are apparently siblings belonging to the Clear-Water clan. The male is a former legionnaire soldier and the sister serves as the merchant. Both can be used as companions and I think you can also marry the Orcs.
I might have remembered wrong but I think I saw the description said you could marry the Orc (or at least the female was available for marriage).There is nothing special to note in the exterior of the stronghold. There is an abandoned mine nearby filled with frost trolls and ice wraiths, for those who are curious about the mine. However, if you enter Adal Matar itself, you will find that it is designed differently from the normal interior of the longhouse. It is a lot more spacious with various weapon plagues to display your weapons and there is a little alchemy area.
In the main bedroom, there is a hidden trapdoor. Underneath the trapdoor, it seems to be the main living area since the furnishing inside suggests that. Loved the design of the area underneath the longhouse, the shrine to Malacath was a nice touch.Shame that there isn’t much to do once you find the stronghold. It seems heavily underpopulated especially with only two people living there. It would be nice to have the stronghold a bit more populated. Although I suppose it makes sense for it to be so underpopulated since the journal written by one of the Orcs living at the stronghold stated the stronghold had fallen on hard times.
It would be nice to have a way to help bring the stronghold back to its former glory though.
The Thalmor's Embassy in SkyrimThe Thalmor is the combined government of the third and according to represents an alliance between and regents. A militarist regime founded on beliefs of racial supremacy, the Thalmor seek to advance their power and influence across with the specific intent of establishing the racial superiority of over Man, ' one century at a time'. In, they maintain an in the mountains overlooking, are in control of (used as a covert detainment center for their political prisoners), and have an set aside for them by the within Solitude's city walls. Thalmor Justiciars can be found traveling the roads, sometimes with a prisoner in tow, and engaging any they see in combat. While not immediately hostile to you, conversing with them will reveal their antagonistic nature and choosing certain dialogue options (particularly on the topic of worship) can turn them hostile toward you.
Thalmor death squads may also in the wilds, proclaiming ' Behold the future! Behold the Thalmor!' As they attack.For more information, see the.
Contents.Overview Prior to present-day, the and the waged a devastating conflict known as the. The Dominion sacked the and held it under military occupation for two years before the Empire was able to mount a counter-attack and reclaim the city proper. With the Empire greatly weakened after these campaigns, a peace treaty known as the was negotiated. The White-Gold Concordat outlawed worship, disbanded the, and forced the Empire to cede much of southern to the Aldmeri Dominion.
The Thalmor thereafter set up various embassies across the Imperial provinces, such as the one in Skyrim, from which their Justiciars and other agents keep the local provincial governments under control and enforce the terms of the White-Gold Concordat.According to, the Thalmor were the ' Victors of the Great War' and the only reason the Empire still exists is because they ' allow it to exist'. Elenwen, the head of the Thalmor in Skyrim NameLocationDescriptionThalmor advisor to the.Leader of the Thalmor on.First Emissary to Skyrim.Thalmor agent, second to Ancano.Thalmor EmbassyUndercover Thalmor agent sent to track you down.OutsideThalmor assassin sent to kill.atThalmor agent sent to kill Talos worshippers.Guards the front gate from possible trespassers.Northwatch KeepJusticiar in charge of interrogations at Northwatch Keep.Commander of the Justiciars assigned to.Thalmor EmbassyThird Emissary to Skyrim. In charge of interrogations.Agent Sanyonof the Guardian StonesDead Thalmor agent near a Talos shrine.Thalmor assassin sent to kill you.Thalmor EmbassyThalmor Embassy's cook.An undercover Thalmor agent.Generic Thalmor Members NameClassLocationNorthwatch ArcherNorthwatch GuardNorthwatch KeepNorthwatch MageNorthwatch KeepThalmor ArcherThalmor ArcherSkyrimThalmor SoldierThalmor WarriorSkyrimThalmor WizardThalmor WizardSkyrimThalmor come in three different types, with names based on their location.
The type you encounter does not depend on your level, the only differences being in their armor, weapons, health, and magic. The boss in any encounters will always be a Wizard. Though the lore states that the Thalmor are a union between and, all Thalmor NPCs seen in Skyrim are Altmer. Justiciars Justiciars are the official enforcers of the terms of the White-Gold Concordat, specifically enforcing the ban on the worship of. They can be wandering the countryside accompanied by Thalmor Warriors.
You have the option of talking to them and discussing various topics. Telling them that you worship Talos, support freedom of religious belief, or lingering too long near one will provoke them into attacking you. They can either be or, and will be equipped as such.
A male Thalmor archer preparing to fire PlayerLevel—Spells10 6,1200 072aa800 072af624972,200 8,280 04,3600 07d96d65120,Thalmor Warriors Thalmor Warriors use leveled, made of steel, elven, or glass, and wear leveled armor, made of either elven or glass, depending on. They can hold just a weapon, a weapon and shield, or dual-wield two weapons. They carry a leveled dagger (steel, elven, or glass) and a random selection of gems, food, drink, and gold. A Thalmor soldier preparing to fight PlayerLevel—Spells100 072883, 00 0f960b00 02b126, 00 0f960a12756,1200 0f95f2, 00 07297a, 00 0f960e00 0f95f1, 00 072aa6, 00 0f960d24972,2000 07d961, 00 0f95f4, 00 0f961000 07d962, 00 0f95f3, 00 0f960f37188,2800 07d967, 00 0f95f6, 00 0f961200 07d96e, 00 0f95f5, 00 0f,3600 07d96c, 00 0f95f8, 00 0f961400 07d96f, 00 0f95f7, 00 0f,Thalmor Wizards Thalmor Wizards are the main spell-casters of the Thalmor armies, and are generally harder to kill, even though they only wear.
They carry a (steel, elven, or glass) and a random selection of gems, soul gems, ingredients, potions, and gold. Thalmor Equipment Name TypeNotesHooded Thalmor Robes( 00 10c698)Worn by WizardsThalmor Boots( 00 065bac)ClothingWorn by WizardsThalmor Gloves( 00 065bb3)ClothingWorn by WizardsThalmor Robes( 00 065bbf)ClothingWorn by WizardsLeveled Equipment All generic Thalmor have weapons that are leveled, and can be either, or; the only exceptions are the archers' bows, as there are no steel bows. The archer and warrior classes wear leveled armor, either elven, gilded elven or glass; the only exceptions are the warrior's shields which are either elven or glass and are leveled separately.
Skyrim Thalmor Invasion Mod
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. At the end of the first Great War, the Empire and the Aldmeri Dominion reached a stalemate. This lead to The White-Gold Concordat being signed, its terms heavily favoring the Dominion.Per the terms of the treaty, the Empire was to secede a large portion of Hammerfell to the Dominion. The Redguards of Hammerfell objected to this, and so the Emperor renounced Hammerfell as an Imperial province. This would lead to lasting bitterness between Hammerfell and the Empire.The Redguards continued to wage war against the Dominion for another 5 years before they finally succeeded in pushing them out of Hammerfell.
The Second Treaty of Stros M'Kai was signed and the war was finally over.The end of the Civil War is approaching. The Empire is as weak as it has ever been. The Aldmeri Dominion, never ones to miss an opportunity, declare war once again. With the Empire in ruins and the people of Skyrim already beaten and bloody from war, can anyone stand up to the might of the Dominion?The fate of Tamriel will soon be decided, which side will you be on? StartingIt appears to work fine with a save-game installation, a new game is recommended though.If you have any problems with it from installing during a play-through, let me know.You will receive a letter once the civil war has ended.
(It may take some time, but the letter should be sent)If Solitude/Windhelm is controlled by the Stormcloaks/Imperials, or once Tullius/Ulfric has died.Your only chance to join the Aldmeri Dominion is during the first quest.That is the only time.If you don't know what to do next, make sure you don't have any objectives. If you have no objectives, wait for a letter.For an 'Immersive Playthrough' of SkyrimThe main quest-line should be past the 'A Cornered Rat' quest.The Dark Brotherhood quest-line should be finished.You should have finished the College of Winterhold quest-line as well.The 'Missing In Action' quest should be done if you want to do it.All this should be done before the civil war ends.(It is not necessary to do these quest-lines, if you do not plan to do them in a playthrough with this mod, then there will be no issue.)(No mention to any of these quest-lines is ever made. I only put this here because the Thalmor are involved in these quest-lines.)If you want to start the 'A Daedra's Best Friend' quest you need to do it when Falkreath isn't controlled by the Dominion.If you want to complete 'The Forsworn Conspiracy' quest you need to do it when Markarth isn't controlled by the Dominion.
Translations available on the Nexus LanguageNameAuthor: SubterroxThe Aldmeri Domain - Fight Against the Thalmor III - Spanish TranslationAuthor: ignussenThe Aldmeri Domain - Fight Against the Thalmor III - SMHK - Hungarian translationAuthor: RosveenThe Aldmeri Domain - Fight Against the Thalmor III - Polish TranslationAuthor: CiccigommaThe Aldmeri Domain - Fight Against the Thalmor III - TRADUZIONE ITALIANA -SKI-Author: Elder Scrolls TurkThe Aldmeri Domain - Fight Against the Thalmor III Turkish Translation. VERSION 1.1 / -The Thalmor sent a member of the Aldmeri Council in Haafingar,to reinforce their influenceon Skyrim.
In Skyrim, the hero has to infiltrate the Thalmor Embassy and find out if the Thalmor have been resurrecting dragons. This is the Diplomatic Immunity quest. This will guide the hero in creating a distraction at the Thalmor Embassy party, infiltrating deeper into the Thalmor Embassy to reach the thalmor ambassador's office, entering Elenwen's solar and then entering the Thalmor Embassy Dungeon to get the thalmont's dossiers and dragon investigation papers. Finally escape from the Thalmor Embassy through the trapdoor to the Reeking Cave by using the trapdoor key. In Skyrim, to start the thalmor embassy quest, the hero has to meet Delphine at Riverwood and then head north to Solitude. Solitude is easily reached - head to Morthal by fast travel, and then travel northwest from here until the hero sees a huge river littered with some boats. Swim across the river and enter the East Empire Company Warehouse area.
Now turn left, and continue climbing the stairs until the hero reaches the gates of Solitude. Find the inn of Solitude -the Winking Skeever, and enter to find Malborn sitting inside the inn somewhere. Speak to him and he will attempt to smuggle the hero's gear into the thalmor embassy. Choose only the important battle and sneak gear to bring in, such as potions of invisibility, potions of heal and magicka, etc.After speaking to Malborn, head out of Solitude to the stables where the hero will meet up with Delphine again.
Here she asks that the hero changes into party clothes, and will keep the hero's other gear for safe keeping until he returns from the Thalmor Embassy. Board the carriage to reach the Thalmor Embassy. Show the door guard Elenwen's Reception Invitation, and enter the Thalmor Embassy party.In the Elenwen Thalmor Embassy party, the hero will have to create a distraction. Before creating this distraction at the Elenwen Thalmor Embassy party, speak to Malborn and tell him the hero is ready so that he will stand at the door. The best way to create a distraction is to speak to Erikur, and then Brelas the elf servant of drinks at the party. Speak to Erikur again, and he will tell the hero he wants to 'date' Brelas. Now return to Brelas to tell her of Erikur's intentions.
Brelas will be disgusted, and say no. Return to Erikur and tell him that Brelas the elf servant wants to meet him in his room. Erikur will become so excited that he will go over to haress Brelas. All the guards and the guests in the party room will move over to this distraction.
Take his opportunity to head over to Malborn and leave the Elenwen Thalmor Embassy party through the kitchen door.There is an alternative way to create a distraction at the party. In Skyrim, once the hero has left the Elenwen Thalmor Embassy party, he must retrieve his gear from a chest in the kitchen pantry, and then move into the inside of the Thalmor Embassy. At the start of the Thalmor Embassy interior, the hero will be faced with trying to sneak past one Thalmor guard to move upstairs (stairs on the right as soon as the hero enters the room). Wait for the Thalmor guard to face the wall on the far end (his back will be facing the hero), and then sneak past him to the stairs on the right.
Head up the stairs, and the hero will reach a Thalmor wizard.It may not be possible to sneak past this Thalmor wizard at low sneak levels. The hero has a few options here. Either sneak and then backstab the Thalmor wizard so hard that one blow downs the wizard. Or just engage the wizard in a very fast battle. The battle has to be really fast (just damage the wizard repeatedly with huge damage) or the Thalmor guards downstairs will catch up. Alternatively just run past the wizard to the Thalmor Embassy Courtyard.
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The entrance is on the right of the corridor past the Thalmor wizard.In the Thalmor Embassy Courtyard, it may not be possible to sneak past all the Thalmor guards. The hero may have to just run for the building near the center of the courtyard - Elenwen's solar.
Head inside, and the guards in the courtyard will not chase after the hero. There is only one guard inside Elenwen's solar. In addition, over in the distance, an argument can be heard between two men. Do not wait for this argument to end. Wait for the guard to start climbing the stairs, and quickly sneak to the ambassador's office to the far left. Search through the Thalmor Embassy Ambassador's Office chest for the thalmont's dossiers (2 dossiers) and the dragon investigation papers. Read these three documents, and find an interrogation chamber key within the chest to unlock the door in the office and head downstairs to the Thalmor Embassy Dungeon and Interrogation Chamber.
In Skyrim, the Thalmor Embassy Dungeon holds the prisoner Etienne Rarnis and he is being interrogated and punished by a Thalmor guard. Just outside the window of Rarnis' cell is the Thalmor third emissary Rulindil. To best navigate this area, the hero should have sneak of at least 30, the backstab perk (sneak attack damage X 6), the Axe of Whiterun and the Unrelenting Force Shout power (on button Z at the ready, PC version).From behind the pillar, sneak to behind Rulindil, and raise the Axe of Whiterun, Sneak attack him for X 6 damage, and Rulindil will be taken out in one attack.
This will prevent Rulindil from summoning monsters to help him. The Thalmor guard will be alerted once this sneak attack begins. When the Thalmor guard draws near, use Unrelenting Force Shout to push him backwards.
If there is a wide and long space behind the Thalmor guard, the Unrelenting Force will push him backwards and sprawling onto the ground. Take this opportunity and hit him repeatedly with the axe before he can stand up.With the two Thalmors in the Thalmor Embassy Dungeon gone, rescue Rarnis and Brelas in the next cell. Now search the area for treasures, including the chest next to Rulindil for the final dossier on Esbern. Do not read this dossier yet. Instead head upstairs and to Rulindil's office through the other exit in this dungeon.
Join The Thalmor Mod
The hero may want to take out the Thalmor guard in Elenwen's solar now. Now head near to the other (and first) entrance to the Thalmor Embassy Dungeon and read the final dossier.
This will trigger off the action sequence of two Thalmor guards escorting Malborn into the dungeon. Go into sneak mode and follow them downstairs.By reading the final dossier upstairs, the hero can actually sneak attack one of the two Thalmor guards in the Thalmor Embassy Dungeon downstairs. This will take out a significant amount of the guard's health points. Finish him off with unrelenting shout and melee attacks.
Now with just one guard left, he should be no match for the hero. On these two guards is the trapdoor key to the Reeking Cave. Find the trapdoor to the Reeking Cave, and enter the Reeking Cave to escape the Thalmor Embassy.The Reeking Cave contains a frost troll. Tactics to defeat the frost troll are discussed here. The hero's follower should reappear here to help.
Once the troll is down, the escape from the Thalmor Embassy is complete.Next, seeking out the dragon lore expert Esbern the Blade in Riften. For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: Show Details NecessaryHubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.LoginThis is necessary to sign in to the HubPages Service.Google RecaptchaThis is used to prevent bots and spam. AkismetThis is used to detect comment spam.
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Skyrim Thalmor War Mod Pack
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